![]() These destroyed lands are bolstered by an excellent use of color, but they only provide snapshots of a world rather than one that feels wholly constructed. ![]() ![]() Much of the game is structured this way, having the player parkour along flying islands littered across shattered environments. Solar Ash uses a motif of floating debris to decorate many of its zones. I would’ve preferred if it escalated to this point sooner, as regular battles against enemies lack intensity for most of the game. Even then, most of these battles aren’t particularly exciting until the final area puts a bunch of them in one place and expects the player to survive. After a while, the game escalates and introduces enemies that snipe you from a distance, charge at you and create shockwaves that rupture the ground beneath you. However, their presence doesn’t add much until later, as players can slash at these creatures while sprinting around without much thought. While running around Solar Ash, the player will come into contact with troublesome monsters.
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